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Alistair Shineheart
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PostSubject: Character Creation    Wed Mar 02, 2016 10:44 am

In addition to the character's back-story, I will be implementing a system of stats that are intended to emulate the extraordinary powers that many individuals in the manga and anime possess. This discussion is to help determine the overall effects of this system on RP and duels themselves. The stats are as follows: Vitality
Willpower
Mystic Power
Psychic Power
And Signer/Dark Signer/Keeper Power
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Alistair Shineheart
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PostSubject: Re: Character Creation    Wed Mar 02, 2016 10:59 am

Vitality is your characters overall physical health this score starts at 4 and alongside your willpower determines how many 1000nds of damage your character can take before they fall unconscious in a shadow or psychic duel.
For instance if you have 4vitality and 4 willpower, you can take 8000 points of damage. This is different from losing the duel though and doesn't qualify as a loss. High vitality also allows you to perform physical feats outside of a duel.
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Alistair Shineheart
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PostSubject: Re: Character Creation    Wed Mar 02, 2016 11:07 am

Willpower functions as above but can also be used to negate the use of mystic and psychic powers. For instance, if your opponent has 4 willpower and you have 5 psychic power you can only use one psychic ability for that duel. You have a base of 4 willpower
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Alistair Shineheart
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PostSubject: Re: Character Creation    Wed Mar 02, 2016 12:14 pm

On character creation if you put points in to Mystic power you can choose from the following abilities. You can use these abilities a number of times per duel equal to your mystic power+your signer\dark signer\keeper power. So if you have 4 mp (mystic power) and 2 kp(Signer/Dark Signer/keeper points) you get six uses.
The powers are as follows: Spirit Ally, when you take this power, select one monster in your deck. This monster is your spirit ally. When you would draw you may instead search your deck for this monster and add it to your hand.
Spell Affinity: See above with spell cards.
Trap Affinity: See above with traps.
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Alistair Shineheart
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PostSubject: Re: Character Creation    Wed Mar 02, 2016 12:42 pm

Physic powers are potentially deadly powers that an opponent's willpower can negate. Like with Mp, Sp(Psychic powers) are the combined kp and sp to determine the number of uses. Unlike mp, that value is subtracted from by the foes willpower. You gain one psychic powers for every three points in this category. The powers are as follows Psychic reading, you may see one card in your opponents hand.
Psychic shock, when you deal 1000 or more damage, you may reduce your opponents vitality by one.
Psychic Glance you may look at one random face down card on the field.
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Alistair Shineheart
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PostSubject: Re: Character Creation    Thu Mar 03, 2016 11:49 am

You may only chose two kp based powers but their powers are based on remaining kp. This is different from mp and sp because they are continuos effects that get weaker as kp lowers. The first list I will give you is the signer powers. These powers may only be taken by signers, but if you want to use them as another group if you get it okayed by me.

The powers are as follows,
Serine Special Summon; when you special summon a level 7 or higher monster you gain willpower equal to that monsters level divided by four and rounded up.
This effect ends if you have less than 4 kp

Burn away the Darkness; if you destroy an opponents card while you control a level seven or above monster you may have that opponent reveal one card from their hand this effect ends if you have less than 4 kp.

Crimson pain; if you have a level 7 or above monster on the field, you may reduce your willpower by two  to reduce your opponents vitality by the same amount.

Crimson Tuning, if you syncro xyz or fusion summon you may gain one willpower and one vitality. This if you have 6 or less kp then you only gain one or the other.
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Alistair Shineheart
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PostSubject: Re: Character Creation    Wed Mar 09, 2016 4:38 pm

None of these rules will be active unless both players agree to it.
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